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25 Game Reviews

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Lol

I guessed on all of them without even looking at the problem and got a 94%! Kinda dumb concept tho, don't you think?

Great game!

My bugs were:
In a 3 player game, after the red and green guys went the yellow guy (me) fired and missed. Then I got to fire again, and I hit one of the other guys, and got to go again and again and so I used mega bomb deals on them and everything and launched some off at like 400 power. When I hit someone and got an exaggerated bonus for height and round the world, it was my buddy's turn but my guy was charging (the white powerup stuff was coming out of the gun thing). He had the same experience, only changing turn when he got an extreme height bonus, and so did my other friend. When my turn came up, my gun fired, but with no power so it dropped and hit me. I blasted at my friends for a while, then got an exaggerated height/round the world bonus and they both died on their turns. I don't know if the round the world bonus changed turn by itself.
Also the back button when a game is finished didn't work.

I'm sorry

You've got talent, and you made a nice scene creation thing with good music choice and it had some humerous opertunities to make a scene, and I hate bitching about this stuff but someone has to:

It's just ... a ... fucking ... scene maker. It pisses me off that so many of these get submitted. Yours was not too bad so I went easy on the voting and crap, but really, the only problem with this is that it was not creative. It was a madness thing, and it was not your idea (a scene maker that is). The script and graphics were nice. Do something origional with them.

Shomer responds:

this was is an old project i have a more original game comeing soon.

Not too bad

I hate sprites, but it was still OK even considering that. Also, when you die, you start at the next level. You should have the option of either retry or move on.

Kenney responds:

You don't start at the next level, read what I said, the levels are randomly generated!

Lol it was good but

A little easy. Also I found a glitch that makes it really easy. If you go head on at a corner with the point facing you, you can push right through it! It's great except for that and also on a minor note the red on blue hurts the eyes too much, and the little dot should go a little faster. Music can't hurt either.

OK for a while

I played all of it, but I don't know if it was a glitch or what... after like three levels it sped up all of a sudden so fast that the level took lide 7 seconds! It was screwed up!

It WAS just another warthog pimping game

But it was pretty good. Like the other guy said the color changed on me, but like you said, you're working on it. The system was a little confusing at first, but you get used to it. I liked the fact that it was in forced perspective... very cool. If you can it would be cool if you could change camera angles, if you know what I mean. Anyway, good and you get a 5.

the-disturbed responds:

The camera angles thing...will be out in V. 1.5. But until then, stay with the forced.

~JC

Hmm...Good.

Good. Very useful, and also graphicly pleasing. I liked the whole thing, and even tho the music really got on my nerves, I was able to turn it off, so it's all good. If you make another, it would be nice if you had the script for what you were explaining ("man" and all that) and then had a more generaized version of the script with blanks ("instance of your object" and "instance of what it's hitting" and "action that will happen when they hit") to show more of what the script means and how to use it for more varieties of subject matter. Probably the best ng tut either way.

BORKOYz responds:

well thanx for the good comments
im also thinking of making a new tutorial but thanx for pointing that out.

Good game

Only complaint: it would be usefull if the + shaped thing in the training mode was still there, it is hard to know where the throwing is based off of even after you get used to the throwing style and such. Good tho.

Not bad

I liked it. Just one of those pointless, fun, and addicting games. You might consider making it so you can stockpil like 3 bullets, instead of having to just have a max of one. Just wondering, what did you change from the first one? I liked both and voted 4 on both while they were under judgement, but they seem the same.

d2312564 responds:

Hi,

Thanks for the nice review. In the first one, there were some minor bugs. The first one was flagged because some of the people with half of a brain flagged it.

If you want to know more in depth about the changes, here:
- Fixed obstacle generation bug (Every other obstacle would generate to far onto the screen).
- Walls would converge, and it would become impossible.
- High score fix

That's basically it.

~David

I'll take three?

Age 34, Male

Bassist/singer

North

Westerville, OH

Joined on 5/29/04

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